Hi! I need you guys to help me develop my first pc game. Im developing mobile games for 7 years now. i want try different one. I start to develop my new pc idle game but i dont know  it has fun part or not so if you can try and give me feedback i will be so thankfull. There is some balance issiues right now but  i mainly wonder game has fun base or not ?  What should be done better ?

Auto Slayer

 What Game Is

  You hunt monsters. Monsters die, drop loot and magic dust. You take loot back to your stash, make it stronger, then go hunt bigger monsters. Loop never stops. Game plays even when you slow — it idle game. You build the perfect weapon, weapon does the fighting.

  Heart of game is crafting. Every weapon is a gamble. You pour magic orbs into raw gear, watch random powers appear, chase the godlike roll. Some runs you make trash. Some runs you make a legend. That thrill is the game.

  The Fantasy

  You are not the hero swinging the blade. You are the forge master behind the hero. You collect, you upgrade, you arm. The screen shows your weapons striking on their own, endlessly, while you decide what to build next.

  Core Loop

  Kill monster  →  Get loot + magic orbs  →  Craft weapon in stash

        ↑                                            ↓

  Kill bigger monster  ←  Equip best weapon  ←  Weapon now stronger

  Simple to start. Deep when you dig.

  How You Play

  1. Watch the fight.

  Your equipped weapons attack the monster automatically, each on its own rhythm. Monster has health. When it dies, a stronger one takes its place. You climb forever.

  2. Collect the drops.

  Dead monsters drop weapons and magic orbs. Better monsters drop better stuff. Everything lands in your stash.

  3. Craft your gear.

  This is the fun part. Drag a magic orb onto a weapon:

  - Some orbs add a new power.

  - Some reroll powers you already have.

  - Some upgrade a plain weapon into a magic or rare one.

  - Some are risky — they can corrupt or destroy your item for a shot at something special.

  Every roll is random within limits. You never know exactly what you get. Chase the perfect weapon.

  4. Equip and push.

  Move your best weapons into your active slots. Now they fight for you. Go beat tougher monsters, get tougher loot, craft again.

  5. Trade and spend.

  Merchants sell gear and refresh their stock over time. Coins buy upgrades, gear, and crafting attempts. Spend wisely or gamble big.

  Weapons and Power

  Weapons come in many shapes — fast daggers, heavy axes, ranged bows, magic staves and more. Each has its own attack speed and damage feel.

  Power comes in flavors:

  - Physical, Fire, Cold, Lightning — different damage types.

  - Attack speed, critical hits — make every strike count more.

  A weapon's strength is the sum of its base plus the powers you crafted onto it. Stacking the right powers turns a weak blade into a monster-shredder.

  More powers = more dangerous weapon. Rare gear with the right rolls is what you grind toward.

  Why It Hooks You

  - Always progressing. Numbers go up even while you plan your next move.

  - One more craft. The next orb might be the perfect roll. You'll keep trying.

  - Real choices. Safe upgrade or risky gamble? Sell or craft? Push deeper or farm more?

  - Build your own power. No two players' weapons look the same.

  The Feeling We Want

  Calm but greedy. You sit back and watch your weapons work — but your mind is on the next craft, the next tier of monster, the next jackpot roll. Cozy on the surface, deep gamble underneath.

Updated 10 hours ago
Published 3 days ago
StatusIn development
PlatformsHTML5
AuthorGiroshima
GenreStrategy, Role Playing
Made withUnity
Tags2D, AI Generated, Auto Battler, Crafting, Idle, Incremental, Prototype, Singleplayer, Unity
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse
AI DisclosureAI Assisted, Code, Graphics

Development log

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